Devices
Whether you describe handheld technology as a gadget, tool or device there is certainly a choice to pick from if you're considering developing m-learning in your organisation.
But what can you do with a device such as a mobile phone? How can a handheld games console be used for learning? This Devices section looks at the various 'families' of handheld devices and the activities they can offer. Before exploring these sections let's consider the phone in your pocket. Which of the following functions does your phone have?
- Personal Information Management tools such as Calendar, Calculator, Clock, Notes
- Camera - still images and video
- Sound Recorder
- Bluetooth connectivity
- SMS (text messaging)
- Games
The organisational tools such as alarms, calendar and the note taking facilities - whether text-based or with the use of voice recording - can really support learners inside and outside of the classroom. A camera can capture a moment in still or video image, which is a great way to collect assessment evidence for a portfolio. File sharing using Bluetooth can be fun but equally useful to collect other learners' notes or tutors' handouts at the end of sessions or lectures. And SMS is being increasingly used to support learners by sending vital information about the term, room changes, the transport system or just purely as a reminder to achieve certain assignments.
Even if you have a non-camera phone you still have a super tool that has the potential for you to engage in m-learning. The section will show you examples of use - for camera and non camera phones, for games devices and ultra-mobile pcs.
The Seven Cs - 21st Century Skills
The publication 'Towards Learning Societies', written by Bernie Trilling, talks about a new learning formula suggesting that the 7Cs are certain skills that are required for the future workforce - along with the 3Rs of course. Skills such as:
- Critical Thinking
- Creativity
- Collaboration
- Cross Cultural Understanding
- Communication
- Computing
- Career and Learning Self Reliance
How can mobile technologies help learners achieve these high-order skills? How do we use the technologies to capture and measure these skills? Browse the Practice section for ways to use the mobile devices for learning.